Brierley-Beare, Amy
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2025) Romance in the Digital Game. Routledge
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2026) “Are babies worth it?”: Mediated Representations of Children in Digital Gaming. In: Digital Games Research Association (DiGRA) Australia 2026, 16 December 2025, University of the Sunshine Coast, Queensland, Australia.
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2025) “Congradulations on Owing Me Money!”: Dispelling the Myth of the Magnanimous Flipper in Landlord's Super. In: Digital Games Research Association (DiGRA) Australia, 16 January 2025, University of South Australia.
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2024) Romance as the “real challenge”?: The implications of absent dialogue icons in Baldur’s Gate 3. In: DiGRA Australia, 2 February 2024, University of Melbourne.
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Hudson Beare, Alexander and Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2023) “You Know There’s No ‘It’ Right? ‘It’ Was Just Us” Magic as a Tool for Audience Empathy in <em>Yellowjackets</em>. M/C Journal, 26 (5).
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2022) Communicating Love: Dialogue Icons, Control and Diminishing Social Complexity in Cyberpunk 2077. Platform: Journal of Media and Communication, 9 (2). pp. 37-54.
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Brierley-Beare, Amy
ORCID: https://orcid.org/0000-0003-0675-3268 (2025) The Language of Digital Love: Introducing a Taxonomy of Romance for the AAA Game. Game Studies, 25 (2). pp. 1-15.
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