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Number of items: 6.

Article

Chan, Melanie (2010) Beings in Japanese Cyberpunk Anime. Film and Film Culture, 5. pp. 28-51.

Chan, Melanie (2008) Virtually Real and Really Virtual: Baudrillard’s Procession of Simulacrum and The Matrix. International Journal of Baudrillard Studies, 5 (2).

Book Section

Chan, Melanie (2016) Place, Play and Privacy: Exploring Location-Based Applications and Spatial Experience. In: Clift, E, Smith, C and Caldwell, G.A., (eds.) Digital Futures and the City of Today: New Technologies and Physical Spaces. Bristol, Intellect

Chan, M (2015) Environmentalism in Nausicaä of the Valley of the Wind and Princess Mononoke’. In: Pallant, Chris, (ed.) Animated Landscapea. 1 ed. New York, Bloomsbury, pp. 93-108

Chan, Melanie (2010) Twenty-First Century Gothic Representations of Post-Human Existence in Ghost in the Shell, Appleseed Ex-Machina and Vexille’. In: Cherry, D., Howell, P. and Ruddell, C., (eds.) 21st Century Gothic. Newcastle, Cambridge Scholars Press, pp. 85-98

Book

Chan, Melanie (2015) Virtual Reality: Representations in Contemporary Media. New York, Bloomsbury

This list was generated on Thu Apr 25 20:07:00 2024 UTC.