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Article

Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Deterding, Sebastian (2022) Validity Threats in Quantitative Data Collection With Games: A Narrative Survey. Simulation and Gaming, 50 (3). pp. 302-328.

Cutting, Joe, Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Cairns, Paul (2018) Busy doing nothing? What do players do in idle games? International Journal of Human Computer Studies, 122. pp. 133-144.

Book Section

Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Deterding, Sebastian (2022) Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games. In: Barbosa, Simone, Lampe, Cliffe, Appert, Caroline, Shamma, David A., Drucker, Steven, Williamson, Julie and Yatani, Koji, (eds.) CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. ACM

Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Deterding, Sebastian (2018) Intrinsic elicitation: A model and design approach for games collecting human subject data. In: Dahlskog, Steve, Deterding, Sebastian, Font, Jose, Khandaker, Mitu, Olsson, Carl Magnus, Risi, Sebastian and Salge, Christoph, (eds.) Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. ACM

Thesis

Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 (2022) Designing Games to Collect Human-Subject Data. Doctoral thesis, University of York.

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