Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2020) Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. Leisure Sciences, 43 (1-2). pp. 78-84.
Full text not available from this repository.Abstract
This short response demonstrates the way in which COVID-19 has impacted analog gamers and their leisure practices. Analog gameplay, often referred to by its moniker – tabletop gaming – is jokingly referred to by many of its players as the perfect activity for self-isolation. As such, throughout this response, I consider the resilience of analog play in the wake of a global crisis, considering the way in which digital technologies, gaming lifestyles and humour provide comfort, social interaction and a level of normalcy to their players in the wake of global uncertainty.
Item Type: | Article |
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Status: | Published |
DOI: | 10.1080/01490400.2020.1773986 |
School/Department: | York Business School |
URI: | https://ray.yorksj.ac.uk/id/eprint/7091 |
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