Coward-Gibbs, Matt
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- Veal, Caitlin ORCID: https://orcid.org/0000-0002-5394-2881, Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630, Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879 (2024) ‘You feel like you've found a place where you belong’: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19. Games and Culture.
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2024) The Magic Circle. In: Gregory, Donna, (ed.) What Board Games Mean to Me: Tales from the Tabletop. Nottingham, Aconyte, pp. 141-147
- Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879, Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin ORCID: https://orcid.org/0000-0002-5394-2881 (2024) ‘I wasn’t me, grieving in my room. I was Spiderman’: Gaming, Loss and Self-Care following COVID-19. Mortality.
- Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879, Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin ORCID: https://orcid.org/0000-0002-5394-2881 (2023) Personal, Pedagogic Play: A Dialogic Model for Video Game Learning. Pedagogy, Culture and Society.
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2020) Introduction: Death ≠ Failure. In: Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630, (ed.) Death, Culture & Leisure: Playing Dead. Emerald Studies in Death and Culture . Emerald, pp. 1-7
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2020) Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer. In: Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630, (ed.) Death, Culture & Leisure: Playing Dead. Emerald Studies in Death and Culture . Emerald, pp. 173-188
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2021) Sexual Encounters Between the Living and the (Un)dead in Popular Culture: Monstrous Males/Fatal Females. In: Gibson, Rebecca and Vanderveen, James M., (eds.) Gender, Supernatural Beings, and the Liminality of Death. Rowman & Littlefield
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2020) Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. Leisure Sciences, 43 (1-2). pp. 78-84.
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630 (2022) Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. In: Lashua, Brett, Johnson, Corey W. and Parry, Diana C., (eds.) Leisure in the Time of Coronavirus: A Rapid Response. Routledge
- Coward-Gibbs, Matt ORCID: https://orcid.org/0000-0002-5982-7630, ed. (2020) Death, Culture and Leisure: Playing Dead. Emerald Studies in Death and Culture . Bingley, Emerald
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