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Cross-Modal Temporal Integration and Its Impact on Presence and Simulator Sickness in Virtual Reality

Glenn, Callum Peter (2025) Cross-Modal Temporal Integration and Its Impact on Presence and Simulator Sickness in Virtual Reality. Doctoral thesis, York St John University.

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Abstract

Presence is a phenomenon characterised by the sensation of being situated within an environment which provides sensory information to an individual. In virtual reality (VR), this feeling of "being there" can vary from person to person. One possible explanation for these variations is how individuals process the technology's multisensory information. Specifically, people differ in their ability to integrate or separate asynchronous and incongruent multisensory cues. This thesis investigates whether variations in the size of an individual's temporal binding window (TBW) affect their user experience in virtual reality environments (VRE) using head mounted displays (HMDs). Study 1 found that wider TBWs correlated with lower self-reported presence in a joystick-controlled VR experience. Study 2 extended this by examining the link between TBWs and simulator sickness, revealing that wider TBWs were associated with less presence due to conflicting cues. Study 3 explored the effects of removing conflicting cues in a minimally mobile, room-scale VR environment, finding that without conflicts, wider TBWs increased feelings of presence, while in a unisensory setting, the opposite occurred. Finally, Study 4 utilised a within-subject design to verify whether conflicting cues diminished the sense of presence in individuals with wider TBWs. Participants experienced two variations of the same VR simulation: one using natural locomotion and another using joystick control. A four way multivariate analysis confirmed a significant difference between the two conditions, showing that wider TBWs contributed to increased simulator sickness and reduced presence in the environment with conflicting cues. The findings from these studies are synthesised into a set of principles encompassing three proposed sensory conditions, how these conditions are processed by different-sized TBWs, and the resulting impact on the user experience in VR.

Item Type: Thesis (Doctoral)
Status: Published
Subjects: B Philosophy. Psychology. Religion > BF Psychology
School/Department: School of Education, Language and Psychology
URI: https://ray.yorksj.ac.uk/id/eprint/12549

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