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Behavioural realism and the activation of aggressive concepts in violent video games

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24. pp. 21-29.

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EntComp Jan 2018.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

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Item Type: Article
Status: Published
DOI: https://doi.org/10.1016/j.entcom.2017.10.003
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.15-1469.62 Computer games. Video games. Fantasy games
School/Department: School of Art, Design & Computer Science
URI: http://ray.yorksj.ac.uk/id/eprint/3480

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