Items where Subject is "GV1469.15-1469.62 Computer games. Video games. Fantasy games"

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Number of items at this level: 6.


Denisova, Alena, Guckelsberger, Christian and Zendle, David (2017) Challenge in Digital Games. In: ACM CHI 2017, May 6-11, 2017, Colorado Convention Center, Denver, CO.


McGivern, Paul, Hussain, Zaheer, Lipka, Sigrid and Stupple, Edward (2019) The impact of pop-up warning messages of losses on expenditure in a simulated game of online roulette: a pilot study. BMC Public Health, 19 (1).


Zendle, David and Cairns, Paul (2019) Loot boxes are again linked to problem gambling: Results of a replication study. PLOS ONE, 14 (3). pp. 1-13.

Zendle, David and Cairns, Paul (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLOS ONE, 13 (11). e0206767.

Zendle, David, Cairns, Paul and Kudenko, Daniel (2018) No priming in video games. Computers in Human Behavior, 78. pp. 113-125.

Zendle, David, Kudenko, Daniel and Cairns, Paul (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24. pp. 21-29.

This list was generated on Mon Aug 19 19:17:28 2019 UTC.