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Items where Subject is "GV1469.15-1469.62 Computer games. Video games. Fantasy games"

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Number of items at this level: 10.

D

Denham, Jack ORCID logoORCID: https://orcid.org/0000-0002-2539-8292, Hirschler, Steven ORCID logoORCID: https://orcid.org/0000-0002-5317-1917 and Spokes, Matthew ORCID logoORCID: https://orcid.org/0000-0002-6456-3879 (2019) The Reification of Structural Violence in Video Games. Crime, Media, Culture. p. 1.

Denham, Jack ORCID logoORCID: https://orcid.org/0000-0002-2539-8292, Spokes, Matthew ORCID logoORCID: https://orcid.org/0000-0002-6456-3879 and Hirschler, Steven ORCID logoORCID: https://orcid.org/0000-0002-5317-1917 (2019) Video game violence is not the problem – the real world that inspires it is. The Conversation.

Denisova, Alena, Guckelsberger, Christian and Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439 (2017) Challenge in Digital Games. In: ACM CHI 2017, May 6-11, 2017, Colorado Convention Center, Denver, CO.

H

Hall, Jenny ORCID logoORCID: https://orcid.org/0000-0002-5200-4308 (2020) Tourism & Embodiment. Book Review, J. Hall. Leisure Studies., United Kingdom.

M

McGivern, Paul ORCID logoORCID: https://orcid.org/0000-0002-7726-7702, Hussain, Zaheer, Lipka, Sigrid and Stupple, Edward (2019) The impact of pop-up warning messages of losses on expenditure in a simulated game of online roulette: a pilot study. BMC Public Health, 19.

Z

Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul (2019) Loot boxes are again linked to problem gambling: Results of a replication study. PLOS ONE, 14 (3). pp. 1-13.

Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLOS ONE, 13 (11). e0206767.

Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul ORCID logoORCID: https://orcid.org/0000-0002-6508-372X, Barnett, Herbie and McCall, Cade ORCID logoORCID: https://orcid.org/0000-0003-0746-8899 (2020) Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. Computers in Human Behavior, 102. pp. 181-191.

Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel (2018) No priming in video games. Computers in Human Behavior, 78. pp. 113-125.

Zendle, David ORCID logoORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24. pp. 21-29.

This list was generated on Sun Dec 22 12:44:23 2024 UTC.