Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Deterding, Sebastian (2018) Intrinsic elicitation: A model and design approach for games collecting human subject data. In: Dahlskog, Steve, Deterding, Sebastian, Font, Jose, Khandaker, Mitu, Olsson, Carl Magnus, Risi, Sebastian and Salge, Christoph, (eds.) Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. ACM
Full text not available from this repository.Abstract
Applied games are increasingly used to collect human subject data such as people’s performance or attitudes. Games a ord a motive for data provision that poses a validity threat at the same time: as players enjoy winning the game, they are motivated to provide dishonest data if this holds a strategic in-game advantage. Current work on data collection game design doesn’t address this issue. We therefore propose a theoretical model of why people provide certain data in games, the Rational Game User Model. We derive a design approach for human subject data collection games that we call Intrinsic Elicitation: data collection should be integrated into the game’s mechanics such that honest responding is the necessary, strategically optimal, and least e ortful way to pursue the game’s goal. We illustrate the value of our approach with a sample analysis of the data collection game Urbanology.
Item Type: | Book Section |
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Status: | Published |
DOI: | 10.1145/3235765.3235803 |
School/Department: | School of Science, Technology and Health |
URI: | https://ray.yorksj.ac.uk/id/eprint/7955 |
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