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Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage

Smith, Matthew ORCID logoORCID: https://orcid.org/0000-0003-0306-7254, Walford, Nigel Stephen and Jimenez-Bescos, Carlos (2019) Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14. e00113.

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Item Type: Article
Status: Published
DOI: 10.1016/j.daach.2019.e00113
Subjects: G Geography. Anthropology. Recreation > G Geography (General)
School/Department: School of Humanities
URI: https://ray.yorksj.ac.uk/id/eprint/4051

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