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Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage

Smith, Matthew, Walford, Nigel Stephen and Jimenez-Bescos, Carlos (2019) Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digital Applications in Archaeology and Cultural Heritage, 14. e00113.

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Main document for eprints.pdf - Accepted Version
Restricted to Repository staff only until 20 February 2021.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

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Main document for eprints.docx - Accepted Version
Restricted to Repository staff only until 20 February 2021.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Item Type: Article
Status: Published
DOI: https://doi.org/10.1016/j.daach.2019.e00113
Subjects: G Geography. Anthropology. Recreation > G Geography (General)
School/Department: School of Humanities, Religion & Philosophy
URI: http://ray.yorksj.ac.uk/id/eprint/4051

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