Browse by York St John Author
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul
ORCID: https://orcid.org/0000-0002-6508-372X, Barnett, Herbie and McCall, Cade
ORCID: https://orcid.org/0000-0003-0746-8899
(2020)
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Computers in Human Behavior, 102.
pp. 181-191.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Bowden-Jones, Henrietta
(2019)
Loot boxes and the convergence of video games and gambling [Letter].
The Lancet Psychiatry, 6 (9).
pp. 724-725.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Meyer, Rachel and Over, Harriet
(2019)
Adolescents and loot boxes: links with problem gambling and motivations for purchase.
Royal Society Open Science, 6 (6).
p. 190049.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Bowden-Jones, Henrietta
(2019)
Is excessive use of social media an addiction?
BMJ.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
(2019)
Loot boxes are again linked to problem gambling: Results of a replication study.
PLOS ONE, 14 (3).
pp. 1-13.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
(2018)
Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
PLOS ONE, 13 (11).
e0206767.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul
(2018)
Behavioural realism and the activation of aggressive concepts in violent video games.
Entertainment Computing, 24.
pp. 21-29.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
(2018)
No priming in video games.
Computers in Human Behavior, 78.
pp. 113-125.
Denisova, Alena, Guckelsberger, Christian and Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439
(2017)
Challenge in Digital Games.
In: ACM CHI 2017, May 6-11, 2017, Colorado Convention Center, Denver, CO.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
(2015)
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games.
In:
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15.
ACM, pp. 241-251