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Coward-Gibbs, Matt

  • Lecturer in Sociology and Criminology
  • York Business School
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Number of items: 13.

Article

Veal, Caitlin ORCID logoORCID: https://orcid.org/0000-0002-5394-2881, Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630, Denham, Jack ORCID logoORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew ORCID logoORCID: https://orcid.org/0000-0002-6456-3879 (2024) ‘You feel like you've found a place where you belong’: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19. Games and Culture.

Spokes, Matthew ORCID logoORCID: https://orcid.org/0000-0002-6456-3879, Denham, Jack ORCID logoORCID: https://orcid.org/0000-0002-2539-8292, Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin ORCID logoORCID: https://orcid.org/0000-0002-5394-2881 (2024) ‘I wasn’t me, grieving in my room. I was Spiderman’: Gaming, Loss and Self-Care following COVID-19. Mortality.

Denham, Jack ORCID logoORCID: https://orcid.org/0000-0002-2539-8292, Spokes, Matthew ORCID logoORCID: https://orcid.org/0000-0002-6456-3879, Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin ORCID logoORCID: https://orcid.org/0000-0002-5394-2881 (2023) Personal, Pedagogic Play: A Dialogic Model for Video Game Learning. Pedagogy, Culture and Society.

O'Neill, Maggie, Penfold-Mounce, Ruth, Honeywell, David, Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630, Crowder, Harriet and Hill, Ivan (2020) Creative Methodologies for a Mobile Criminology: Walking as Critical Pedagogy. Sociological Research Online, 26 (2). pp. 247-268.

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2020) Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. Leisure Sciences, 43 (1-2). pp. 78-84.

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2018) Of Demons and Drama: Ritual Syncretism of Sinhala Exorcism and Forum Theatre. Journal of Global Buddhism, 19. pp. 61-75.

Starkey, Caroline and Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2018) Translating Buddhism and the Politics of Ownership: Between Asia(s) and West(s). Journal of Global Buddhism, 19. pp. 39-42.

Book Section

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2024) The Magic Circle. In: Gregory, Donna, (ed.) What Board Games Mean to Me: Tales from the Tabletop. Nottingham, Aconyte, pp. 141-147

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2022) Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. In: Lashua, Brett, Johnson, Corey W. and Parry, Diana C., (eds.) Leisure in the Time of Coronavirus: A Rapid Response. Routledge

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2021) Sexual Encounters Between the Living and the (Un)dead in Popular Culture: Monstrous Males/Fatal Females. In: Gibson, Rebecca and Vanderveen, James M., (eds.) Gender, Supernatural Beings, and the Liminality of Death. Rowman & Littlefield

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2020) Introduction: Death ≠ Failure. In: Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630, (ed.) Death, Culture & Leisure: Playing Dead. Emerald Studies in Death and Culture . Emerald, pp. 1-7

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630 (2020) Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer. In: Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630, (ed.) Death, Culture & Leisure: Playing Dead. Emerald Studies in Death and Culture . Emerald, pp. 173-188

Book

Coward-Gibbs, Matt ORCID logoORCID: https://orcid.org/0000-0002-5982-7630, ed. (2020) Death, Culture and Leisure: Playing Dead. Emerald Studies in Death and Culture . Bingley, Emerald

This list was generated on Sat Dec 21 17:01:20 2024 UTC.