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Article

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24. pp. 21-29.

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel (2018) No priming in video games. Computers in Human Behavior, 78. pp. 113-125.

Book Section

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel (2015) Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15. ACM, pp. 241-251

This list was generated on Wed Nov 13 12:35:36 2019 UTC.