Items where Author is "Cairns, Paul"
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul 
ORCID: https://orcid.org/0000-0002-6508-372X, Barnett, Herbie and McCall, Cade 
ORCID: https://orcid.org/0000-0003-0746-8899
  
(2020)
		Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
	
    Computers in Human Behavior, 102.
     pp. 181-191.
    
    
  
  
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
  
(2019)
		Loot boxes are again linked to problem gambling: Results of a replication study.
	
    PLOS ONE, 14 (3).
     pp. 1-13.
    
    
  
  
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
  
(2018)
		Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
	
    PLOS ONE, 13 (11).
     e0206767.
    
    
  
  
    Cutting, Joe, Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Cairns, Paul
  
(2018)
		Busy doing nothing? What do players do in idle games?
	
    International Journal of Human Computer Studies, 122.
     pp. 133-144.
    
    
  
  
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul
  
(2018)
		Behavioural realism and the activation of aggressive concepts in violent video games.
	
    Entertainment Computing, 24.
     pp. 21-29.
    
    
  
  
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
  
(2018)
		No priming in video games.
	
    Computers in Human Behavior, 78.
     pp. 113-125.
    
    
  
  
    Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
  
(2015)
		Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games.
	
    
      In:  
      Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15.
    
    
    
    ACM, pp. 241-251
    
  
  
 
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