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Items where Author is "Cairns, Paul"

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Article

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul ORCID: https://orcid.org/0000-0002-6508-372X, Barnett, Herbie and McCall, Cade ORCID: https://orcid.org/0000-0003-0746-8899 (2020) Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. Computers in Human Behavior, 102. pp. 181-191.

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul (2019) Loot boxes are again linked to problem gambling: Results of a replication study. PLOS ONE, 14 (3). pp. 1-13.

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLOS ONE, 13 (11). e0206767.

Cutting, Joe, Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Cairns, Paul (2018) Busy doing nothing? What do players do in idle games? International Journal of Human Computer Studies, 122. pp. 133-144.

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 24. pp. 21-29.

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel (2018) No priming in video games. Computers in Human Behavior, 78. pp. 113-125.

Book Section

Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel (2015) Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15. ACM, pp. 241-251

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