Items where Author is "Cairns, Paul"
Article
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul
ORCID: https://orcid.org/0000-0002-6508-372X, Barnett, Herbie and McCall, Cade
ORCID: https://orcid.org/0000-0003-0746-8899
(2020)
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Computers in Human Behavior, 102.
pp. 181-191.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
(2019)
Loot boxes are again linked to problem gambling: Results of a replication study.
PLOS ONE, 14 (3).
pp. 1-13.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439 and Cairns, Paul
(2018)
Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
PLOS ONE, 13 (11).
e0206767.
Cutting, Joe, Gundry, David ORCID: https://orcid.org/0000-0003-1903-7666 and Cairns, Paul
(2018)
Busy doing nothing? What do players do in idle games?
International Journal of Human Computer Studies, 122.
pp. 133-144.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Kudenko, Daniel and Cairns, Paul
(2018)
Behavioural realism and the activation of aggressive concepts in violent video games.
Entertainment Computing, 24.
pp. 21-29.
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
(2018)
No priming in video games.
Computers in Human Behavior, 78.
pp. 113-125.
Book Section
Zendle, David ORCID: https://orcid.org/0000-0003-0279-6439, Cairns, Paul and Kudenko, Daniel
(2015)
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games.
In:
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15.
ACM, pp. 241-251