Items where Author is "Spokes, Matthew"
Article
Veal, Caitlin ORCID: https://orcid.org/0000-0002-5394-2881, Coward-Gibbs, Matt
ORCID: https://orcid.org/0000-0002-5982-7630, Denham, Jack
ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2024)
‘You feel like you've found a place where you belong’: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19.
Games and Culture.
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879, Denham, Jack
ORCID: https://orcid.org/0000-0002-2539-8292, Coward-Gibbs, Matt
ORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin
ORCID: https://orcid.org/0000-0002-5394-2881
(2024)
‘I wasn’t me, grieving in my room. I was Spiderman’: Gaming, Loss and Self-Care following COVID-19.
Mortality.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879, Coward-Gibbs, Matt
ORCID: https://orcid.org/0000-0002-5982-7630 and Veal, Caitlin
ORCID: https://orcid.org/0000-0002-5394-2881
(2023)
Personal, Pedagogic Play: A Dialogic Model for Video Game Learning.
Pedagogy, Culture and Society.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2022)
Little Data: Negotiating the ‘New Normal’ with Idiosyncratic and Incomplete Datasets.
International journal of Social Research Methodology, 26 (6).
pp. 679-691.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2021)
The Right to the Virtual City: Rural Retreatism in Open-World Video.
New Media and Society, 23 (6).
pp. 1567-1583.
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2020)
The Democratic People’s Republic of Korea, procedural rhetoric and the military-entertainment complex: two case studies from the War on Terror.
Media, War and Conflict, 13 (2).
pp. 153-169.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Hirschler, Steven
ORCID: https://orcid.org/0000-0002-5317-1917 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2019)
The Reification of Structural Violence in Video Games.
Crime, Media, Culture.
p. 1.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Hirschler, Steven
ORCID: https://orcid.org/0000-0002-5317-1917 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2019)
Consumptive play : the reification of capitalism in Grand Theft Auto Online.
Proceedings of DiGRA 2019.
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879 and Denham, Jack
ORCID: https://orcid.org/0000-0002-2539-8292
(2019)
Developing Interactive Elicitation: Social Desirability Bias and Capturing Play.
The Qualitative Report, 24 (4).
pp. 781-794.
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2018)
Thinking outside the ‘murder box’: virtual violence and pro-social action in video games.
British Journal of Criminology, 59 (5).
pp. 737-755.
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2017)
Class and narrative accrual: personal troubles and public issues in five vignettes.
Journal of Working Class Studies, 2 (2).
pp. 63-74.
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2017)
“War…war never changes”: exploring explicit and implicit encounters with death in a post-apocalyptic gameworld.
Mortality.
Book Section
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2023)
‘Death. Carnage. Chaos’: mortality and mountaineering on-screen, and on the roof of the world.
In: Coleclough, Sharon, Michael-Fox, Bethan and Visser, Renske, (eds.)
Difficult Death, Dying and the Dead in Media and Culture.
London, Palgrave Macmillan, pp. 69-83
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292 and Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879
(2023)
Il diritto alla città virtuale: la regressione rurale nei videogiochi open world.
In: Bittanti, Matteo, (ed.)
Reset. Politica e videogiochi.
Eterotopie
(837).
Mimesis, pp. 259-291
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2020)
Chapter 7. Fear.
In:
Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games.
Emerald, pp. 103-124
Book
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879
(2020)
Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games.
Bingley, Emerald
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879, Denham, Jack
ORCID: https://orcid.org/0000-0002-2539-8292 and Lehmann, Benedikt
(2018)
Death, Memorialization and Deviant Spaces.
1 ed.
Emerald Studies in Death and Culture
.
Bingley, Emerald
Spokes, Matthew ORCID: https://orcid.org/0000-0002-6456-3879, Denham, Jack
ORCID: https://orcid.org/0000-0002-2539-8292 and Lehmann, Benedikt
(2018)
Death, Memorialization and Deviant Spaces.
Emerald
Other
Denham, Jack ORCID: https://orcid.org/0000-0002-2539-8292, Spokes, Matthew
ORCID: https://orcid.org/0000-0002-6456-3879 and Hirschler, Steven
ORCID: https://orcid.org/0000-0002-5317-1917
(2019)
Video game violence is not the problem – the real world that inspires it is.
The Conversation.