+

Items where Subject is "QA75 Electronic computers. Computer science"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Creators | Item Type
Jump to: B | C | G | J | M | P
Number of items at this level: 13.

B

Bennett, A., Coxon, M and Mania, K. (2010) The effect of stereo and context on memory and awareness states in immersive virtual environments. In: APGV '10 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization. ACM, pp. 135-140

C

Coxon, M (2013) Immersive virtual reality in the psychology classroom: What purpose could it serve? Psychology Teaching Review, 19 (1).

Coxon, Matthew, Kelly, Nathan and Page, Sarah (2016) Individual differences in virtual reality: Are spatial presence and spatial ability linked? Virtual Reality, 20 (4). pp. 203-212.

G

Grey, Simon, Grey, David, Gordon, Neil and Purdy, Jon (2017) Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour. International Journal of Game-Based Learning, 7 (3). pp. 63-73.

J

Johnson, S and Coxon, M (2016) Sound Can Enhance the Analgesic Effect of Virtual Reality. Royal Society Open Science, 3.

M

Mania, K, Woolridge, D, Coxon, M and Robinson, A (2006) The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments. IEEE Transactions on Visualization and Computer Graphics, 12 (3). pp. 396-404.

Mania, K., Badariah, S., Coxon, M and Watten, P. (2010) Cognitive transfer of spatial awareness states from immersive virtual environments to reality. ACM Transactions on Applied Perception, 7 (2).

McKeown, Justin (2016) Notes towards overcoming the privacy issue in the internet of things. In: World Internet of Things Day, Rotterdam, 9th April 2016, V2 Centre for Unstable media, Rotterdam.

McKeown, Justin (2018) Thoughts on computer Science and Ethics. In: International Communications Data and Digital forensics conference 2018, 12th - 23rd March 2018, Heathrow London.

Montasari, Reza, Carpenter, Victoria and Hill, Richard (2018) A Road Map for Digital Forensics Research: A Novel Approach for Establishing the Design Science Research Process in Digital Forensics. International Journal of Electronic Security and Digital Forensics. (In Press)

P

Page, Sarah and Coxon, Matthew (2017) Preventing post-traumatic intrusions using virtual reality. Annual Review of Cybertherapy and Telemedicine, 15. pp. 129-134.

Papdakis, G, Mania, K, Coxon, M and Koutrolis, E (2011) The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration. In: VRCAI '11 Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry. ACM, pp. 475-482

Paraskeva, C, Koulieris, GA, Coxon, M and Mania, K (2012) Gender differences in spatial awareness in immersive virtual environments: A preliminary investigation. In: VRCAI '12 Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry. ACM Press, pp. 95-98

This list was generated on Mon Dec 17 07:24:10 2018 UTC.